MULTISCATTER V1.629 FOR 3DS MAX 2023 (SUPPORT V-RAY 6)

10,00 $

MultiScatter is a plug-in for 3ds Max, based on VRayScatter technology its designed to work not only with V-Ray but also with Arnold, Mental Ray, Corona, Octane, Maxwell, FStormRender (others can be added by using our SDK)

MultiScatter allows rendering engines to generate huge amount of objects in array.
The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.
Quick render time generation of objects with optimized RAM management makes process of scene creation very efficient.

LATEST MutliScatter 1.629 for 3ds Max 2023 Win x64 supports V-ray 6.XX

MutliScatter for 3ds Max Overview

MultiScatter is a plug-in for 3ds max which works with V-Ray and Mental Ray rendering systems. It is possible to create complicated scenes with a huge amount of objects easily and quickly with the aid of this plug-in.

MultiScatter offers high performance object creation using an advanced array allowing millions of objects to be rendered in an optimized and efficient workflow.

Feature Packed and Ready to Rock:

  • Vray 6 support
  • Quick rendertime generation of objects with optimized RAM management
  • Random transformations (scale, rotation) of objects in array
  • Distribution of objects based on bitmaps or procedural maps
  • Scaling of objects based on bitmaps or procedural maps
  • Realtime viewport preview of objects placement
  • Different types of viewport preview of objects
  • Special procedural map with MultiScatterTexture
  • 64-bit support

Differences from VRayScatter for 3ds max:

  1. Mental Ray support (geometry and Mental Proxy)
  2. Not only VrayProxy but any kind of geometry supported
  3. Many objects in one Scatter
  4. Probability texture for objects “clustering”
  5. Multithreading support in all operations including viewports
  6. Picking objects directly from a scene
  7. Materials, property and animation interactively depended to scene objects.
  8. “Help pictures” for new users (possible to switch off).
  9. Revolutionary viewport preview mode – points.
  10. Diffuse colour or wirecolor preview in viewport.
  11. Collision preview in viewport.
  12. Converting MultiScatter object to single mesh or instant copied objects.
  13. MultiScatter utility.
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