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Chaos V-Ray 6.20.02 for 3ds Max 2023

V-Ray 6.2 for 3ds Max Update 2 released

The world’s most complete 3D rendering software for high-end visualization and production. V-Ray® for 3ds Max is a production-proven rendering software. Known for its versatility and ability to handle any type of project — from massive, dynamic scenes having thousands of lights to a sublime still life — it is the go-to solution for artists and designers across 3D industries.

VRay 6 for 3ds Max brings in scattering, memory-efficient 3D geometry pattern tiling across objects, procedural clouds, cloud collaboration, and much more.

V-Ray for 3ds Max Overview

92 of the top 100 architecture firms in the world look to V-Ray to visualize their designs for the tallest buildings, most sustainable homes, and most innovative cities. It means having 3DS Max without V-Ray is like having a car without wheels.

V-Ray comes with all the lighting, shading, and rendering tools you need to create professional, photoreal imagery and animation. Work the way you want – without interruption. V-Ray’s seamless 3ds Max integration keeps your workflow fluid and smooth.

Work the way you want – without interruption. V-Ray’s seamless 3ds Max integration keeps your workflow fluid and smooth. V-Ray puts you in the driver’s seat. You’re in control. With V-Ray’s versatile features, you can choose the best approach for your scene.

Build 6.20.02

Official release, Update 2

Date – December 20, 2023

Modified Features


V-Ray

  • Register V-Ray Lister in the V-Ray application menu
  • Add MaxScript function to show the V-Ray Lister (vrayShowLister())

Bug fixes


V-Ray

  • Square Artifacts with adaptive lights after updating to 6.20.00 in specific scenes
  • Artifacts with Subsurface Scattering and Adaptive Lights in specific scenes
  • Multiple V-Ray properties items occur in the quad menu when using 3ds Max in languages other than English
  • V-Ray for 3ds Max Japanese localization – issues in the file filter when picking .IES files in V-Ray IES lights

V-Ray and Vantage

  • Crash with animated ForestPro objects in 3dsMax live link

Chaos Scatter

  • Fixed edge trimming for instances of hierarchical/group models (For now edge trimming requires that objects have sub elements)
  • Fixed problem with high CPU load and slow viewport update on isolate selection
  • Import scatter preset dialog title correction

Build 6.20.00 

Official release, Update 2

Date – November 29, 2023

New Features


V-Ray

  • Enscape .vrscene importer (Beta)
  • One-click submit to Chaos Cloud
  • Integrate Chaos Scatter 4 in the V-Ray installer
  • Render to texture support for denoising
  • USD – Support for latest MaxUSD
  • USD – Implement a workflow for material override
  • Implement Shadow Select Render Elements
  • Import IES-type lights from Cosmos
  • Introduce adaptivity clamp in order to avoid high sampling in overexposed regions of the image

VRayLight, V-Ray Toolbar

  • New V-Ray lister

V-Ray, VRayVRmatMtl

  • Native rendering of MaterialX Material types from MaxUSD

V-Ray, MultiMatteElement, VRayScene

  • Multimatte Include/Exclude list support for USDStage

V-Ray, VRayEnvironmentFog

  • Add “phase function” functionality to VRayEnvironmentFog

VRayLight

  • Add Directional strength parameter for blending diffuse and directional distribution for VRayLight

V-Ray GPU

  • VRayEnmesh GPU support
  • V-Ray GPU bitmaps caching when rendering animations
  • Multiply by opacity for VRayLightMtl in V-Ray GPU
  • Support for 3Ds Max Standard light projection map on GPU
  • Add support for MultiMatte Render Element on V-Ray GPU grid volume shader
  • Add support for VRayCryptomatte Render Element on V-Ray GPU grid volume shader

VFB

  • Post chromatic aberration in the VFB
  • Add Color to the “Background” layer in VFB

VRayOSL

  • Color management support in OSL

VRaySamplerInfoTex

  • Additional info options in VRaySamplerInfoTex

V-Ray, V-Ray GPU

  • Add support for “Color From Particle Channel”/”Color From RGB Channel” from Phoenix Particle Shader on V-Ray GPU

VRayVolumeGrid

  • Add a right-click popup menu with a “Clear” action that would unlink connected objects from Node selector buttons in 3ds Max
  • Optimize the rendering of many instanced V-Ray Volume Grids with V-Ray Standalone CPU
  • Option to expose the streamline preview as native 3ds Max splines

vdenoise.exe

  • Add the upscale option to the standalone denoiser tool

Modified Features


V-Ray

  • Improve ForestPack export for a lot of instances​
  • Optimize ForestPack edge trimming export
  • Improve .vrscene export of hidden geometry
  • Improve geometry compiling for subdivision surface objects on high core count machines
  • Download the missing asset revision used in the project (Cosmos)
  • USD – 3ds Max should export assets paths with a forward slash
  • Rendering deep images in progressive mode should save a non-deep image regardless
  • Improvements for the V-Ray menu Set default MAX V-Ray UI setting
  • Change the Render Setup’s UI modes labels from “Default” to “Basic”
  • Reveal all the options for the camera types in the Camera rollout
  • Move VRayProxy’s Object hierarchy to a separate dialog
  • Add a label when there are no cameras in the scene and using the flyout render button in the VFB
  • Scripting access to Override Material Settings
  • V-Ray for 3ds Max Japanese localization

V-Ray, V-Ray GPU

  • Add separate control for IPR Ray Bundle Size in GPU UI
  • Implement edge trimming into the core for V-Ray Standalone and V-Ray GPU
  • Export Color Correction settings from Forest Pro Material rollout
  • Abort on missing OCIO display corrections
  • VRayUVWRandomizer Flip UVs option
  • Support for rendering Particle colors based on different channels

V-Ray GPU

  • Improved bump mapping for small objects
  • Volumetric scattering with anisotropic phase function

VFB

  • Allow creation of folders in the main layer stack in VFB
  • Add the ability to select and move multiple layers into a folder in VFB
  • Add a link in the VFB History panel for enabling it when off
  • Copy the current state to the clipboard when a mask’ preview is visible as well in VFB
  • Remove the ability to change the visibility of a layer by clicking the middle mouse, right-click in VFB
  • Remove the middle mouse and right click as an option to select or deselect objects from a mask in VFB
  • Option for adding the image alpha when copying to clipboard

VRayClipper

  • Pick mesh button in VRayClipper should be disabled while creating the clipper

VRayDecal

  • Width takes values greater than the ones that Bend could handle in VRayDecal
  • Divide the UI of VRayDecal in groups, and add a lock aspect ratio button.

VRayIES

  • Rearrange VRayIES UI
  • Align VRayIES light’s default shadow bias value to other V-Ray Lights

VRayLight

  • Grey out Target distance when Mesh mode is chosen in VRayLight
  • Grey out Targeted parameter when Spherical light is chosen inside VRayLight
  • Draw a viewport preview for Finite Dome light’s radius value
  • Flip the direction of the VRayLight when Alt key is pressed
  • Make “Texmap preview” in VRayLight active and able to preview a texture in the viewport
  • Add a viewport indicator for VRayLights

VRayMtl

  • Gray out IOR controls for metals

VRayMultiSubTex

  • VRayMultiSubTex to support randomizing by Tile (BerconTile)

VRayMultiSubTex, VRaySamplerInfoTex

  • Add a new mode in VRayMultiSubTex for ID generator textures

VRayPhysicalCamera

  • Add Type label in VRayPhysicalCamera settings

VRayPluginNode

  • New UI on VRayNoiseTex

VRayVolumeGrid

  • In 3ds max, all generated splines from the streamlines preview should have their viewport visibility and render visibility enabled
  • Control for automatically setting the Cache Origin and Timeline Origin to the beginning of the loaded sequence
  • Move all the on/off switches for the different preview types to the top of the Preview rollout

vdenoise.exe, filter_generator.exe, lens_analyzer.exe, ply2vrmesh.exe, vrimg2exr.exe, imapviewer.exe, img2tiledexr.exe, vrmesh_viewer.exe

  • New icons for the tools shipped with V-Ray

Bug Fixes


V-Ray

  • Exception in V-Ray GPU when rendering VRayLight with texture and Spot Light with Projector map
  • IPR crashes with standard material nested in override material for USDStage
  • Wrong VRayLight intensity when exported to USD and then rendered
  • xRef with VRayProxy viewport preview does not load correctly when switching xRef files in stable and nightly builds
  • Wrong export of transform list params in plain text
  • USD – Crash when rendering USD file containing VRayLight when imported in a scene with a matte object
  • Animated mesh normals are not used and instead computed and rendered as smooth normals
  • Converting .vrimgs to multipart .exrs via the vrimg2exr tool makes some denoiser elements unrecognizable by vdenoiser.exe
  • A scene with VRayDecal, Switch material and user-defined properties takes too much time to unload after a render is stopped
  • USD Material Interface handling in V-Ray for 3ds Max
  • Slowdown when rendering VRayHairNextMtl with opacity in comparison to V-Ray 5.1
  • USD – Changes in UsdStage session layer are not rendered
  • Incorrect minimum value for geometry samples in QT UI Render setup Camera rollup
  • Some LPE presets for render elements are incomplete
  • Add support for animated crop parameters of Bitmap/VRayBitmap when exporting to a vrscene file
  • Incorrect rendered output of RE due to conflict between NVIDIA AI Denoiser with enabled Upscale and change in resolution during submission to the cloud
  • V-Ray / V-Ray GPU result discrepancies when exporting animated objects and motion blur enabled
  • Assets of type “material” import with multiple VRayUVWRandomizer nodes
  • VRayNormal nodes are always imported with “Flip green” turned on
  • Crash when editing VRayBitmap filename with frameNum tag
  • V-Ray GPU crashes with Render Mask with empty Include list
  • Black viewport display of large textures with VRayBitmap
  • 3ds Max crash with X-ref scene and LiveLink
  • Crash in V-Ray Standalone when rendering Forest Color using empty VRayBitmap as default map
  • Motion blur geometry samples override per object is not exported when the animated mesh remains on the same position
  • VFB Real Zoom doesn’t update correctly in GPU IPR with V-Ray Cameras with enabled Resolution override
  • Crash when rendering TyCache (TyFlow) with Edit mesh modifier only in animation
  • Mis-loading of frame-numbered ABC sequences
  • 3ds Max crashes with imported USD file and running IPR
  • Overrides are not working when enabling Use alembic offset in VRayProxy with Include visibility lists

  • Visibility override is not working for VRayProxy with visibility lists after making it unique

  • Chaos Scatter’s Edge trimming does not render correctly in V-Ray GPU when we have multiple Multi/Sub-Object materials applied to the instanced objects

  • Chaos Scatter’s Edge trimming renders incorrectly in V-Ray GPU on instanced objects with Multi/Sub-Object when Override mtl is used

  • The top level materials imported along with geometry assets get non-unique names

  • Scatter-instanced models’ materials might get exported incorrectly on duplicated names

  • Discrepancies with Standalone when using a material with VRayBitmap with no tiling, Alpha source set to None and a custom UVW map

  • Error with the V-Ray Proxy exporter when object name contains slash symbol

  • Inconsistent rendering of Scatter during GPU IPR session with delete/undo

  • Rare crash while obtaining a license

  • Wrong symbols in VFB compare settings when Chinese UI is used

  • Viewport GPU IPR renders black when started from a camera viewport with enabled Resolution Override

  • Typo in Submit to Chaos Cloud rendering window UI

  • Crash when switching between VRayPointCloudColor maps in Compact ME

  • Huge slowdown with alembic with complex hierarchy loaded in VRayProxy

  • Override mtl include option is not transferred when switching between V-Ray/V-Ray GPU

  • Deep output: certain channels should be always 32-bit

  • Some of the settings in Translucency are not grayed out when Volumetric is used in combination with Thin-walled in VRayMtl

  • Cloud Preview resolution is not respected when VRayPhysicalCamera’s Resolution override is used

  • USD – Crash when exporting to USD as animation range VRayProxy with nondefault Scale value

  • Explicit normals are changed to Unspecified for modified Proxy nodes

  • Motion Blur does not affect VRayTriplanarTex when applied to VRayProxy

  • Camera creation for ortho views needs a default target distance value

  • Command panel gets resized when VRayProxy object is selected

  • V-Ray GPU crash when rendering TyFlow cache with motion blur with a specific scene

  • Endless compiling geometry step to displaced alembic in V-Ray Standalone

  • Vraylog overwhelmed with: Object () may require 2-sided lighting: material () is potentially translucent

  • Wrong mapping at UV seam with Normal maps in 3ds Max

  • Animated rotation of HDRI rendered with Backburner/Deadline and V-Ray GPU differs on each machine

  • VRayUVWRandomizer’s Coordinates Rollout UI not responding to animated parameters

  • Isolate Locked Selected does not lock onto nodes in the Material Editor

  • V-Ray Ambient light is not illuminating when exported

  • Material color swatch is not rendered outside of VRayHDRI placement when the map Opacity is set to None

  • No extension on vrmesh files if deleted when choosing a file name

  • Slow progress printing due to unconditional console code page changes

  • BitmapBuffer reported black as an invalid color

  • Saving a TIFF file with the SaveTIFFile() function in pimglib swaps the red and blue components

  • Slowdowns in Embree when multiple dynamic objects are expanded at the same time

  • LPE light tags support

  • VRayProxy with assigned Multi/Sub-Object material in V-Ray GPU has incorrect shading with material override

  • Access violation during closure code generation with LLVM 12

  • LC samples should not be increased when rendering minuscule regions

  • Changing any settings or changing the timeline frame of Simulators or Particle Shaders in Volumetric Mode does not update in V-Ray CPU IPR in Maya

MultiMatteElement

  • VRayObjectSelect deep output issues

V-Ray GPU

  • VRayEnmesh “Use mesh UVW mapping” does not consider source object’s mapping channel different than 1 on V-Ray GPU
  • Crash on starting IPR with GPU, DR on and VRayCryptomatte RE with ID type set as Node Material Name or Node User Property
  • Aborting rendering while Uploading Bitmaps is not responsive
  • Garbage data read when there is displacement in a scene
  • Crash when scenes containing Image sequences and V-Ray Sky are rendered with CUDA and then RTX engine
  • Assert and NaNs in the result when reading diffuse light select values from light cache
  • Fix reading uninitialized memory on the first iteration of LC/K3
  • Select object and Pick object material functionality in VFB is broken with V-Ray GPU IPR
  • Render freeze when rendering animated object with RTX, motion blur and V-Ray Denoiser
  • GPU Light cache freeze when rendering animation with a specific scene on a machine with multiple gpu devices
  • Phoenix Particle Shader in Point mode randomly disappears on a test scene with OptiX
  • Print a warning for CUDA 12 min driver version
  • Emissive material does not appear in VRaySelfIllumination behind refractive object
  • VRaySphere is not rendered with RTX
  • Rendering stucks when using the Bucket image sampler and Textured render mask
  • MultiMatte does not consider material IDs nested in VRayBlendMtl with blend amount
  • Regression of spot/direct lights intensity
  • evalSamplerTex might return uninitilized .w in some modes
  • Instanced objects render black when “Cast shadows” is unchecked and Edge trimming in Chaos Scatter is active
  • Parsing version 470.161.03 failed
  • VRayClipper does not have correct material IDs when rendering with V-Ray GPU
  • Cryptomatte render element doesn’t work for objects behind glass
  • Bump mapping doesn’t work correctly on a plane
  • MultiMatte does not work with material IDs within VRayBlendMtl
  • MultiMatteID is not propagated through nested materials
  • VRayVolumeGrid and Smoke renders artefacts with GPU

V-Ray Toolbar

  • Submit to Chaos Cloud window is opened from V-Ray Toolbar even when the current renderer is max native one

V-Ray/V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter

  • V-Ray Scene Converter incorrectly converts displacement amount from CoronaLegacyMtl
  • V-Ray scene incorrectly converts Corona material “Onyx” from Corona Material Library

VFB

  • It takes several times to exclude an object from a mask with the Minus button
  • Pixel info in VFB is not available when loading EXR which does not contain alpha channel
  • Missing visible indication for Override Mtl with no picked material error
  • VFB 2 doesn’t read the VRAY_VFB_SRGB env variable
  • Crash when hovering over specific VFB layer presets while rendering and having VRayDenoiser added
  • All VFB layers are disabled in specific scene
  • Lens effects flicker with VFB Batch image processing

VFB, V-Ray

  • VFB OCIO settings lost when opening a scene with a broken config path

VRayDenoiser/vdenoise.exe, V-Ray GPU

  • rhel8: V-Ray denoiser OpenCL sporadic initialization failure

VRayGLSL

  • VRayOSLTex Quick Shader widget does not update
  • Crash with VRayGLSLTex in Environment

VRayInstancer

  • V-Ray IPR crash with scatter in if the last model from the UI instanced group is deleted from the scene
  • V-Ray crashes with newer scatter release suited for Corona

VRayLight

  • Modifying width value of sphere lights through MAXScript affects intensity rays
  • Typo in VRayLight script parameter name
  • Adaptive Dome light support for Light Cache ‘From File’ mode
  • The simulation keeps interacting with objects hidden using Hide by Category in 3ds Max

VRayLight, V-Ray Toolbar

  • Preserve the position of the mesh on which VRayClipper is applied if the gizmo was moved previously
  • Preserve the position of the light when Mesh light is applied on an object with a repositioned gizmo

VRayMDL

  • MDL materials lost between renders
  • User-defined MDL include paths not exported
  • MDL module path not sent from client and module not resolved correctly on the server during DR
  • Modified material parameters are ignored on the GPU
  • Importing MDL modules from within an MDL module does not work with DR
  • MDL materials with enum parameters fail to load

VRayMDL, V-Ray

MDL crashes when MDL nodes are imported via VRayScene

VRayMDL, VRayGLSL

  • Remove “Reset” and “Reload” options from VRayMDLMtl context menu

VRayMultiSubTex

  • The Seed parameter of VRayMultiSubTex is placed over the texture mode drop-down list with Chinese UI
  • VRayMultiSubTex color swatches are not locked in Qt UI with disabling the Blend color and texture checkbox

VRayOSL

  • OSL closure registration fails with multiple renderer instances
  • Empty shader string parameters on OSL Map cause vassert failure with GPU rendering

VRayOSL, VRayMDL, VRayGLSL

  • VRayOSLTex produces Compiler errors when trying to modify code via Quick Shader’s rollout

VRayGLSL

  • Embedded GLSL bitcode lacks a terminating zero

VRayPhysicalCamera

  • VRayPhysicalCamera zoom control doesn’t update viewports in realtime
  • Zoom factor does not work with FOV in V-Ray Physical camera
  • Zoom Extents All Selected (“Z” shortcut) considers the VRayCamera’s far clipping plane

VRaySun/VRaySky/VRayAerialPerspective

  • VRaySky should generate a temporary file for viewport preview only if needed

VRaySun/VRaySky/VRayAerialPerspective, V-Ray GPU

  • Environment Background multiplier does not affect the Sky Clouds in Rhino and SketchUp

VRayVolumeGrid

  • Crash during tyFlow particle simulation when reading Phoenix simulation data using Time Step below 1 frame with Phoenix for V-Ray 5
  • 3ds Max crashes when loading a Phoenix Render Preset in a V-Ray Volume Grid
  • The Preview’s Detail Reduction value is not updated in an expanded Preview rollout if the Volume Grid is not selected in 3ds Max
  • Changing any option in the floating rollout does not affect the options in the regular rollout in 3ds Max until you reselect the Volume Grid
  • Hide automatically the Phoenix viewport icons when using V-Ray Viewport IPR in 3ds Max
  • The cache is flipping back when changing any of the Smoothing options while Flip Up Axis is enabled in 3ds Max
  • Freeze when moving the timeline during rendering Volumetrics with V-Ray 5 IPR in 3ds Max
  • Changing the render Mode of the V-Ray VolumeGrid sometimes erroneously sets it to Volumetric or Volumetric Geometry
  • Crash when basing the Smoke Color on the Speed channel of VDBs whose bounding box does not start at 0,0,0
  • Wrong Grid-based Volumetric Motion Blur with VDBs whose bounding box does not start at 0,0,0
  • The streamlines viewport preview is transformed in an incorrect way in certain cases
  • The streamlines viewport preview in 3ds Max updates with a delay, after a change in the preview settings
  • Hidden or non-renderable Phoenix Simulator does not work as Simulator Render Cutter or Particle Shader Render Cutter in 3ds Max
  • In 3ds Max 2019 and 2020, opening a saved scene with Simulator QT combo boxes whose default is not the 1st element but is set to the 1st element, shows a wrong element
  • Crash when changing the frame during V-Ray IPR CPU rendering with Motion Blur enabled in 3ds Max
  • Mesh for native streamlines object is not generated properly in 3ds Max
  • Streamlines preview is not updated correctly until the current frame is changed
  • Volume Grid’s lights are always created on the active render layer even if the Volume Grid is placed in another layer when the Hidden lights option is off in 3ds Max
  • Saved images from the 3ds Max, Maya and Standalone Previewer GPU preview with frames outside the timeline have cache indexes clamped to the nearest timeline frame
  • Simulator disabled from rendering and with no Velocity channel exported triggers a warning when rendering with Motion Blur enabled
  • Changing the frame during V-Ray IPR CPU doesn’t update the cache file correctly with Motion Blur enabled in 3ds Max
  • When Smoke’s Scattering option is disabled, the External Scatter Multiplier still affects the GPU Preview

ply2vrmesh.exe

  • Animated V-Ray Proxy with high poly count is causing long scene open times

Build 6.10.08 

Official release, Update 1.2

Date – May 3, 2023

New Features


V-Ray, V-Ray GPU

  • Add initial support for RAW render elements in V-Ray GPU

Modified Features


V-Ray

  • Optimize vrscene export for ForestPack and motion blurred Anima assets

Bug Fixes


V-Ray

  • Cosmos auto-downloader should not modify or consider proxy/bitmaps pointing existing files

  • VRayBitmap preview in Max 2024 Viewport is wrong when using Max Color Management

  • V-Ray properties’ values cannot be bulk-changed

  • Render crash with hidden grouped objects added to the light exclude list

  • EULA does not get accepted when a 2-byte character is used in the username

  • Progressive resumable rendering could leave corrupted files in case of a system crash during saving

V-Ray GPU

  • Rendering animation stops in the middle of the “Loading bitmaps” stage

  • Aborting GPU render before rendering might crash

V-Ray Toolbar

  • Chinese text for the Vantage toolbar icons in the English 3ds Max UI

VFB

  • Export of an image with wrong gamma when ICC Display correction is used

VRayMtl

  • User-created proxies created after cosmos asset import, might get overridden on auto-download

Build 6.10.06 

Official release, Update 1.1

Date – April 11, 2023

New Features


V-Ray

  • Support for 3ds Max 2024;
  • Support for Material Switcher material in 3ds Max 2024;
  • Support for material compounds in 3ds Max 2024;

V-Ray, VRayInstancer, V-Ray GPU

  • Support for Chaos Scatter Edge trimming;

VFB

  • Add an ICC layer in the VFB;

VRayMultiSubTex, VRayTriplanarTex

  • Element recognition in VRayProxy with VRayUVWRandomizer and VRayTriplanarTex;

Language Localization 

  • Chinese translation is implemented.

Modified Features


V-Ray, VRayDecal

  • Add “Render when hidden” option to VRayDecal;

V-Ray, VRayDirt

  • Add “Ignore Self Occlusion” option to VRayDirt;

VRayPhysicalCamera

  • Ability to disable VRayPhysicalCamera grid for camera-viewport;

VRaySun/VRaySky/VRayAerialPerspective, V-Ray GPU

  • Reduce tiling artifacts for thin layer of clouds;

V-Ray

  • Improve context menus of material and map buttons;
  • Redirect the “V-Ray Material Library Browser” button to Cosmos if the library folder is empty;
  • Enable the color mapping option of VRayMtlSelect by default;
  • Hide VRayFakeFresnelTex from the UI;

V-Ray, V-Ray GPU

  • Support for Forest Color Tint mapped by a texture when exported to Standalone;

V-Ray GPU

  • Support for Forest Pro’s Edge Mode;

VRayGLSL, VRayMDL, VRayOSL

  • Hide the “System Paths” UI;

QT UI

  • Implement Qt UI of Max Physical Camera V-Ray attributes;
  • Implement Qt UI of VRayVRmatMtl;
  • Implement Qt UI of VRayShadows RE;
  • Implement Qt UI of VRayStereoscopic;
  • Implement Qt UI of VRayBitmap;
  • Implement Qt UI of VRayDomeCamera;
  • Implement Qt UI of VRayExposureControl;
  • Implement QT UI of Caustics rollup;
  • Implement Qt UI of VRayLightMix and VRayLightSelect RE;
  • Implement Qt UI of VRayPtex;
  • Implement Qt UI of VRayICC;
  • Implement Qt UI of VRayLut;
  • Implement Qt UI of VRayLightMeter;
  • Implement Qt UI of VRayMDLMtl;
  • Implement Qt UI of VRayOCIO;
  • Implement Qt UI of VRayOSLOutputSelector;
  • Implement Qt UI of VRayOptionRE;
  • Implement Qt UI of VRayPhysicalCamera;
  • Implement Qt UI of VRaySphere;

Bug Fixes


V-Ray

  • IPR crashes with IPR Debug Shading toggled;
  • Incorrect render for multiple copies of same proxy with different mesh sets reorder/remapping;
  • Black Viewport IPR rendering with NVIDIA AI upscale VRayDenoiser;
  • VRayBitmap mixup in GPU IPR when Anima 4D characters are added via the anima Drop option directly in 3ds Max;
  • V-Ray GPU with NVIDIA AI upscale denoiser produces an output of 1/4 of the desired resolution when the image is saved from the Common tab Render Output;
  • Cosmos assets auto-download on scene open crashes if there are currently ongoing Cosmos downloads;
  • Crash with Forest Pro if 3ds Max Photometric (IES) lights are used in scene;
  • VRayExtraTex render element typo “lossess compression”;
  • LPEs don’t consider 3ds Max native Lights;
  • Displace is not greyed out when Direct illumination is checked in VRayLightMtl;
  • Crash when turning Enable GI on/off in scenes where the legacy Expert mode of the rollout is set;
  • Turn off Temporal mode in VRayDenoiser when NVIDIA AI upscale is on;
  • Keyed frames VRayLight Directional parameter doesn’t export correctly;
  • After importing specific Cosmos assets the translation of objects does not behave properly and undo stops working;
  • PointCloud does not work with VRayLightMix;
  • VRayUVWRandomizer in VRayBitmap Mapping source bug;
  • Show render log’ button in V-Ray GPU Render Setup does not work;
  • VRayLight caustics multiplier is not exported to vrscene;
  • Export render region from the context menu scene exporter;
  • VRayLight properties are not exported;
  • Override Material Include and Exclude list does not work in V-Ray GPU;
  • Hidden Particle Shader is still rendered visible in V-Ray Standalone (.vrscene export) when it is part of the Multimatte include list;

V-Ray, VRayExposureControl, VRayLightMeter, VRayDomeCamera, VRayICC, VRayPlane, VRayStereoscopic

  • Undo with Ctrl+Z is not working with V-Ray textures and materials with QT;

V-Ray, VRayPhysicalCamera

  • Black render with 3ds Max’s Physical camera with bokeh map and disabled DOF;
  • Custom texture for Physical camera Bokeh effect leads to black RGB render;

V-Ray/V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter

  • V-Ray scene converter: Keeping the light Directional consistent after CoronaLight to VRayLight conversion;

VRayColor, VRayDistanceTex, VRayPtex, VRaySamplerInfoTex, VRayTriplanarTex

  • Controls are not grayed out properly when switching between maps of the same type in Max 2024 SME;

VRayDecal

  • VRayDecal inherits the recently used Projection offset value on opening an old scene;

VRayDirt

  • Crash when switching between VRayDirt maps in 3ds max 2024 ME;

VRayIES

  • Toggling the targeted option of VRayIES light shifts its viewport position;
  • Creating VRayIES with unchecked targeted will still create a light with a target;

V-Ray, VRayInstancer

  • Scatter instances popping in V-Ray during an animation;

VRayMultiSubTex

  • VRayMultiSubTex slots are not properly loaded in 3ds Max 2024 when setting up two such maps consecutively;
  • Wire between VRayMultiSubTex and its sub-map is hidden in SME UI when the respective slot ID is disabled;
  • Disabled duplicated ID of VRayMultiSubTex prevents using the settings from its upper entry;

VRayMultiSubTex, VRayTriplanarTex

  • Specific VRayMultiSubTex configuration renders very slowly with motion blur;
  • Randomization by element with VRayUVWRandomizer and VRayTriplanarTex does not work for VRayProxy;

VRayPhysicalCamera

  • Maxscript exception when creating VRayPhysicalCamera with enabled Automatic vertical tilt;

VRayStochasticFlakesMtl

  • VRayStochasticFlakesMtl is not updating its grayouts properly;

 

Build 6.10.04

Official release, Update 1 Bugfix

Date – March 16, 2023

Modified Features


V-Ray

  • Make the error ‘Ignoring material LPE label “base”‘ a warning;

Bug Fixes


V-Ray

  • Various fixes for Deferred loading of the VRayBitmap viewport previews;
  • Fix issues with the “manual” mode of the LightMix render element;
  • V-Ray GPU with upscale denoiser produces an output of 1/4 of the desired resolution when the image is saved from the Common tab Render Output;
  • Global Switches’ Override spinner arrows not responsive with values between 1 to 10;
  • GI settings panel views don’t switch in 3ds Max 2018;
  • Crash when turning Enable GI on/off in scenes where the legacy Expert mode of the rollout is set;
  • Error for auto-backup when the Material override is enabled without material;
  • Turn off Temporal mode in VRayDenoiser when NVIDIA AI upscale is on;
  • Specific VRayMultiSubTex configuration render very slowly with motion blur;
  • Exporting .vrmeshes to separate files does not work when the folder has multibyte characters;

VRayBlendMtl

  • Bring back the viewport representation of VRayBlendMtl;

V-Ray GPU

  • Memory leak with textures when rendering animation;
  • Include option in Exclude/Include lists in VRayClipper mesh mode is not working;
  • Render stucks when specific nodes are used for 2D displacement;

VRayDistanceTex

  • Nested VRayDistanceTex maps get the same Objects selection list in CME;

VRayEnvironmentFog

  • Negative values in Rest channel of VRayLightMix with opacity mapped double-sided lights;
  • Wrong VRayLightSelects with VRayEnvironmentFog and Opacity mapped objects;
  • Invisible objects are visible in VRayEnvironmentFog when using light mix;
  • Invisible VRayLights show up in Light select render element when having VrayEnvironmentFog;

Build 6.10.02

Official release

Date – Feb 21, 2023

Chaos has announced a new version of V-Ray 6 for 3ds Max. New features of update 1 include:

  • Masking for Lens Effects and Denoiser
  • V-Ray Light Material post-processing
  • Decal cylindrical projection
  • Decal additive bump
  • Custom resolution per camera
  • Initial USD export and USD Stage support
  • Faster heavy scene loading
  • Viewport composition guides
  • Faster fog rendering
  • Compressed textures mode for GPU rendering
  • V-Ray Clipper Mesh mode for GPU rendering
  • New V-Ray Material Translucency for GPU rendering
  • Render Element support through refractive surfaces when GPU rendering
  • Visual annotations and versioning on Chaos Cloud. 
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