Chaos V-Ray 6.10.04 for 3ds Max 2023

5,00 $

The world’s most complete 3D rendering software for high-end visualization and production. V-Ray® for 3ds Max is a production-proven rendering software. Known for its versatility and ability to handle any type of project — from massive, dynamic scenes having thousands of lights to a sublime still life — it is the go-to solution for artists and designers across 3D industries.

VRay 6 for 3ds Max brings in scattering, memory-efficient 3D geometry pattern tiling across objects, procedural clouds, cloud collaboration, and much more.

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Chaos V-Ray 6.10.04 for 3ds Max 2023 Win x64

V-Ray for 3ds Max Overview

92 of the top 100 architecture firms in the world look to V-Ray to visualize their designs for the tallest buildings, most sustainable homes, and most innovative cities. It means having 3DS Max without V-Ray is like having a car without wheels.

V-Ray comes with all the lighting, shading, and rendering tools you need to create professional, photoreal imagery and animation. Work the way you want – without interruption. V-Ray’s seamless 3ds Max integration keeps your workflow fluid and smooth.

Work the way you want – without interruption. V-Ray’s seamless 3ds Max integration keeps your workflow fluid and smooth. V-Ray puts you in the driver’s seat. You’re in control. With V-Ray’s versatile features, you can choose the best approach for your scene.

Build 6.10.04

Official release, Update 1 Bugfix

Date – March 16, 2023

Modified Features


V-Ray

  • Make the error ‘Ignoring material LPE label “base”‘ a warning;

Bug Fixes


V-Ray

  • Various fixes for Deferred loading of the VRayBitmap viewport previews;
  • Fix issues with the “manual” mode of the LightMix render element;
  • V-Ray GPU with upscale denoiser produces an output of 1/4 of the desired resolution when the image is saved from the Common tab Render Output;
  • Global Switches’ Override spinner arrows not responsive with values between 1 to 10;
  • GI settings panel views don’t switch in 3ds Max 2018;
  • Crash when turning Enable GI on/off in scenes where the legacy Expert mode of the rollout is set;
  • Error for auto-backup when the Material override is enabled without material;
  • Turn off Temporal mode in VRayDenoiser when NVIDIA AI upscale is on;
  • Specific VRayMultiSubTex configuration render very slowly with motion blur;
  • Exporting .vrmeshes to separate files does not work when the folder has multibyte characters;

VRayBlendMtl

  • Bring back the viewport representation of VRayBlendMtl;

V-Ray GPU

  • Memory leak with textures when rendering animation;
  • Include option in Exclude/Include lists in VRayClipper mesh mode is not working;
  • Render stucks when specific nodes are used for 2D displacement;

VRayDistanceTex

  • Nested VRayDistanceTex maps get the same Objects selection list in CME;

VRayEnvironmentFog

  • Negative values in Rest channel of VRayLightMix with opacity mapped double-sided lights;
  • Wrong VRayLightSelects with VRayEnvironmentFog and Opacity mapped objects;
  • Invisible objects are visible in VRayEnvironmentFog when using light mix;
  • Invisible VRayLights show up in Light select render element when having VrayEnvironmentFog;
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