Chaos V-Ray 6.10.06 for 3ds Max 2023

5,00 $

The world’s most complete 3D rendering software for high-end visualization and production. V-Ray® for 3ds Max is a production-proven rendering software. Known for its versatility and ability to handle any type of project — from massive, dynamic scenes having thousands of lights to a sublime still life — it is the go-to solution for artists and designers across 3D industries.

VRay 6 for 3ds Max brings in scattering, memory-efficient 3D geometry pattern tiling across objects, procedural clouds, cloud collaboration, and much more.

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LATEST Chaos V-Ray 6.10.06 for 3ds Max 2023 Win x64

V-Ray for 3ds Max Overview

92 of the top 100 architecture firms in the world look to V-Ray to visualize their designs for the tallest buildings, most sustainable homes, and most innovative cities. It means having 3DS Max without V-Ray is like having a car without wheels.

V-Ray comes with all the lighting, shading, and rendering tools you need to create professional, photoreal imagery and animation. Work the way you want – without interruption. V-Ray’s seamless 3ds Max integration keeps your workflow fluid and smooth.

Work the way you want – without interruption. V-Ray’s seamless 3ds Max integration keeps your workflow fluid and smooth. V-Ray puts you in the driver’s seat. You’re in control. With V-Ray’s versatile features, you can choose the best approach for your scene.

Build 6.10.06 

Official release, Update 1.1

Date – April 11, 2023

New Features


V-Ray

  • Support for 3ds Max 2024;
  • Support for Material Switcher material in 3ds Max 2024;
  • Support for material compounds in 3ds Max 2024;

V-Ray, VRayInstancer, V-Ray GPU

  • Support for Chaos Scatter Edge trimming;

VFB

  • Add an ICC layer in the VFB;

VRayMultiSubTex, VRayTriplanarTex

  • Element recognition in VRayProxy with VRayUVWRandomizer and VRayTriplanarTex;

Language Localization

  • Chinese translation is implemented.

 

Modified Features


V-Ray, VRayDecal

  • Add “Render when hidden” option to VRayDecal;

V-Ray, VRayDirt

  • Add “Ignore Self Occlusion” option to VRayDirt;

VRayPhysicalCamera

  • Ability to disable VRayPhysicalCamera grid for camera-viewport;

VRaySun/VRaySky/VRayAerialPerspective, V-Ray GPU

  • Reduce tiling artifacts for thin layer of clouds;

V-Ray

  • Improve context menus of material and map buttons;
  • Redirect the “V-Ray Material Library Browser” button to Cosmos if the library folder is empty;
  • Enable the color mapping option of VRayMtlSelect by default;
  • Hide VRayFakeFresnelTex from the UI;

V-Ray, V-Ray GPU

  • Support for Forest Color Tint mapped by a texture when exported to Standalone;

V-Ray GPU

  • Support for Forest Pro’s Edge Mode;

VRayGLSL, VRayMDL, VRayOSL

  • Hide the “System Paths” UI;

QT UI

  • Implement Qt UI of Max Physical Camera V-Ray attributes;
  • Implement Qt UI of VRayVRmatMtl;
  • Implement Qt UI of VRayShadows RE;
  • Implement Qt UI of VRayStereoscopic;
  • Implement Qt UI of VRayBitmap;
  • Implement Qt UI of VRayDomeCamera;
  • Implement Qt UI of VRayExposureControl;
  • Implement QT UI of Caustics rollup;
  • Implement Qt UI of VRayLightMix and VRayLightSelect RE;
  • Implement Qt UI of VRayPtex;
  • Implement Qt UI of VRayICC;
  • Implement Qt UI of VRayLut;
  • Implement Qt UI of VRayLightMeter;
  • Implement Qt UI of VRayMDLMtl;
  • Implement Qt UI of VRayOCIO;
  • Implement Qt UI of VRayOSLOutputSelector;
  • Implement Qt UI of VRayOptionRE;
  • Implement Qt UI of VRayPhysicalCamera;
  • Implement Qt UI of VRaySphere;

 

Bug Fixes


V-Ray

  • IPR crashes with IPR Debug Shading toggled;
  • Incorrect render for multiple copies of same proxy with different mesh sets reorder/remapping;
  • Black Viewport IPR rendering with NVIDIA AI upscale VRayDenoiser;
  • VRayBitmap mixup in GPU IPR when Anima 4D characters are added via the anima Drop option directly in 3ds Max;
  • V-Ray GPU with NVIDIA AI upscale denoiser produces an output of 1/4 of the desired resolution when the image is saved from the Common tab Render Output;
  • Cosmos assets auto-download on scene open crashes if there are currently ongoing Cosmos downloads;
  • Crash with Forest Pro if 3ds Max Photometric (IES) lights are used in scene;
  • VRayExtraTex render element typo “lossess compression”;
  • LPEs don’t consider 3ds Max native Lights;
  • Displace is not greyed out when Direct illumination is checked in VRayLightMtl;
  • Crash when turning Enable GI on/off in scenes where the legacy Expert mode of the rollout is set;
  • Turn off Temporal mode in VRayDenoiser when NVIDIA AI upscale is on;
  • Keyed frames VRayLight Directional parameter doesn’t export correctly;
  • After importing specific Cosmos assets the translation of objects does not behave properly and undo stops working;
  • PointCloud does not work with VRayLightMix;
  • VRayUVWRandomizer in VRayBitmap Mapping source bug;
  • Show render log’ button in V-Ray GPU Render Setup does not work;
  • VRayLight caustics multiplier is not exported to vrscene;
  • Export render region from the context menu scene exporter;
  • VRayLight properties are not exported;
  • Override Material Include and Exclude list does not work in V-Ray GPU;
  • Hidden Particle Shader is still rendered visible in V-Ray Standalone (.vrscene export) when it is part of the Multimatte include list;

V-Ray, VRayExposureControl, VRayLightMeter, VRayDomeCamera, VRayICC, VRayPlane, VRayStereoscopic

  • Undo with Ctrl+Z is not working with V-Ray textures and materials with QT;

V-Ray, VRayPhysicalCamera

  • Black render with 3ds Max’s Physical camera with bokeh map and disabled DOF;
  • Custom texture for Physical camera Bokeh effect leads to black RGB render;

V-Ray/V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter

  • V-Ray scene converter: Keeping the light Directional consistent after CoronaLight to VRayLight conversion;

VRayColor, VRayDistanceTex, VRayPtex, VRaySamplerInfoTex, VRayTriplanarTex

  • Controls are not grayed out properly when switching between maps of the same type in Max 2024 SME;

VRayDecal

  • VRayDecal inherits the recently used Projection offset value on opening an old scene;

VRayDirt

  • Crash when switching between VRayDirt maps in 3ds max 2024 ME;

VRayIES

  • Toggling the targeted option of VRayIES light shifts its viewport position;
  • Creating VRayIES with unchecked targeted will still create a light with a target;

V-Ray, VRayInstancer

  • Scatter instances popping in V-Ray during an animation;

VRayMultiSubTex

  • VRayMultiSubTex slots are not properly loaded in 3ds Max 2024 when setting up two such maps consecutively;
  • Wire between VRayMultiSubTex and its sub-map is hidden in SME UI when the respective slot ID is disabled;
  • Disabled duplicated ID of VRayMultiSubTex prevents using the settings from its upper entry;

VRayMultiSubTex, VRayTriplanarTex

  • Specific VRayMultiSubTex configuration renders very slowly with motion blur;
  • Randomization by element with VRayUVWRandomizer and VRayTriplanarTex does not work for VRayProxy;

VRayPhysicalCamera

  • Maxscript exception when creating VRayPhysicalCamera with enabled Automatic vertical tilt;

VRayStochasticFlakesMtl

  • VRayStochasticFlakesMtl is not updating its grayouts properly;
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